

junkyard_01 “Ecotrash Recycling Center” (New).house_modern_24 “Jeffelon Zuckergates Estate” (New).downtown_strip_04 – “Joe’s Junction” (Overhauled to Tier 4).bowling_alley_01 “Pineballs Bowling” (New).prison_02 – “Navezgane County Jail” (New).prison_01 – “Navezgane Corrections” (New).

nursing_home_01 – “The Last Sunset Nursing Home” (New).

Sky factory 4 filing cabinet folder hold update#
The game has received an exciting update with the addition of a hazard system. Under the hood we’ve overhauled water simulation to improve performance, reduce networking traffic, and provide more consistent and natural flow behavior, particularly with respect to large bodies of water such as lakes and rivers. We’ve made visual improvements to prevent water from clipping through semi-solid block shapes, such as thin or rounded wall segments. This update brings a more realistic and immersive experience, as players can observe the visual representation of empty containers while navigating the game world. On the other hand, larger containers like clothing racks, desks, filing cabinets, and gun safes will transition to an open state once they have been emptied. When emptied, smaller containers such as trash bags, backpacks, and bird nests will now be destroyed. Exercise caution and strategize accordingly! Loot Container Changes Be cautious, though, as certain doors may develop holes large enough to pass through without being completely destroyed. As an innovative feature, doors gradually deteriorate as they sustain damage, resulting in visible holes that can be utilized for shooting or melee attacks. Moreover, players can now enjoy updated craftable door options, expanding their repertoire of door types to choose from. Introducing an exciting range of new doors, including the much-anticipated double doors! These numerous additions bring a level of detail to in-game locations that were previously unimaginable. Keep and eye out for these graphic elements listed below. The graphic design team has been crafting a large amount of high quality graphical elements that breathe life and storytelling into the world. Below are a few categories of props that have been updated. Additionally, new and updated shaders add a finishing touch to the environments. The environment team has been heavily focused on the design, production, and implementation of hundreds of new high definition and physically based assets to help the world feel more believable and immersive. Please find our Announcement for A21 Experimental and bug report instructions here. We are very proud of the work, passion, and dedication our team has poured into 7 Days to Die and we hope you enjoy Alpha 21 as much as we have. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game genre. The Fun Pimps dream big and know that nothing of this magnitude comes overnight.

Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out Alpha 21. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. For a year and a half, our growing team has been working hard to bring you Alpha 21. It has been a while since our last major release, December 2021 to be exact.
